Medieval Combat Starter Kit

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The Medieval Combat Starter Kit allows you to quickly set up your own melee-combat based project! Thanks to its modularity and host of melee combat focused features, you can easily shape this kit into anything you want your project to be!

  • Supported Target Platforms
  • Supported Engine Versions
    4.13-4.21

Description


Preview : https://www.youtube.com/watch?v=W96-a4QC1ow


Support Thread :

https://forums.unrealengine.com/unreal-engine/marketplace/1526232-reboot-medieval-combat-starter-kit


The Medieval Combat Starter Kit is a flexible project that allows you to set up basic gameplay for a melee combat based game - be it single or multi player.


THIS ASSET IS C++ BASED, IT IS NOT A BLUEPRINT.


Most of the "core " parameters and functionality are exposed to Blueprints.

Basic C++ Knowledge is expected if you wish to modify the functionality of the asset.


Features include:


- Extremely accurate hit detection system - based on traces that check for hits against the mesh itself, rather than the collision capsule

- Replication support for Multiplayer projects

- Incredible modularity and customization

- Two complete animation sets - Ideal for prototyping

- Fully Featured Sounds and Particle FX for both weapon types ( swinging, hitting different kinds of objects as well as impact effects )

- Two example weapons - a longsword & a shortsword with a shield, with unique meshes and PBR materials

- Stamina Management - Cannot swing or block if out of Stamina

- Multiple attack types - Standard ( Left, Right, Reversals ) and Heavy Swings

- Blocking, Parry and Block-Breaks

- Physical Weapons - Weapons ricochet upon hitting world geometry, other swords or a shield, and blocking checks against the weapon mesh itself

Technical Details


Input Mappings: Keyboard & Mouse support

Network Replicated: Yes

Intended Platforms: PC

Platforms Tested: PC

Documentation Included: No external documentation, code thoroughly commented

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