Mecha Controller

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A project template implementing a Mecha character/controller and its turrets, which you can configure freely.

  • Supported Platforms
  • Supported Engine Versions


This project is a project template for implementing games with mechs which can rotate their upper body separately from their lower body to face their target, and which can be equipped with turrets.

You can find in this project an implementation for turrets which throw projectiles, and turrets which perform a line trace to check targets. The weapon and targeting system used by turrets and mechas have been implemented using ActorComponents so it is very modular.

In addition, a debug mode allows you to visualize the sight of the mecha and the explosion radius of the missiles.

Watch the asset presentation video, the documentation and the other videos.

Update (12-28-17) : I have added an FPS and a TPS mode in addition to basic gamepad inputs.

Technical Details


  • Mechs, which handles the rotation of its upper body to look at targets
  • Mecha controller, which allows a player to possess a Mecha character
  • Turrets for the mechs (two kinds of turrets are implemented : One which throws projectiles and one which performs a line trace.)
  • A basic but modular damage and targeting system
  • Everything is modular. You can add your own mecha models and turret models (see the tutorial videos)
  • Contains the following meshes : two low poly mechas, two low turrets, one missile. One mecha and one turret from Salva's 3D models.

Number of Blueprints: 24

Input: Keyboard and mouse, gamepad

Network Replicated: No

Supported Development Platforms: PC

Supported Target Build Platforms: PC


Important/Additional Notes:

  • The assets under Content/MechaController/UE4_DefaultAssets are assets taken from the default engine assets.
  • The assets under Content/Mech_Constructore_Lt_Med are samples from Salva's assets. He allowed me to redistribut them as examples. Check out his assets for more 3D Models.



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