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PBR Material with high resolution (4096x4096): Masonry Materials consisting of 24 units.
For each Material there is a Texture of the base color, a normal map, a mask with roughness, height map, and ambient occlusion.
Texture size: (4096x4096)
The number of Texture base colors (bump is in the alpha channel): 24
The number of normal maps: 24
The number of masks (roughness, height map, ambient occlusion): 24
The number of macro version: 1 (1024x1024)
Number of Materials (texture size 4096x4096): 24
Number of Materials (texture size 2048x2048): 24
Do Materials derive from a Master Material with instances as variation: No
Number of Textures: 72 (4096x4096), 72 (2048x2048), 1 (1024x1024)
Supported Development Platforms: (Windows, Mac, PS4, IOS, Android, Xbox One, Oculus)
Supported Target Build Platforms: (Windows, Mac, PS4, IOS, Android, Xbox One, Oculus)
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