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Post process FX for masking object with shadow and blur distortion effect.
Post process material for masking any actor with additional shadow and blur distortion effects. Can be useful for cut scenes, games, cartoon post processing.
• mask radius
• mask sharpness
• shadow intensity
• blur distortion
Can be useful for cut scenes, games, cartoon post processing. Level example and Tutorial Blueprint are included.
1) Add PostProcess volume to a level
2) Place BP_maskedblur to a level
3) Specify your post process volume in BP_masked blur setting "Post Process volume"
4) Specify your target actor in BP_masked blur setting settings "Target Actor"
Number of Materials: 5
Do Materials derive from a Master Material with instances as variation: No
Number of Textures: 0
Texture Resolution (complete list): -
Engine Compatibility: 4.10.4, 4.11
Intended Platform: Windows
Platforms Tested: Windows
Documentation Included: Yes