Mars Playground - Automatic Material for Mars & More

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Deformation landscape Template & more

  • Supported Target Platforms
  • Supported Engine Versions
    4.20-4.21

Description


Template Demo download

Template demo Video

Possible application Video

Discord channel

Docs


  1. All Drag And Drop
  2. Works on any landscape
  3. Customizable material with splatmap or slope/heigh lerp tessellated
  4. Fully Working and driveable Physic Based Rover
  5. Simple and clean setup with timers and events to minimize CPU usage
  6. Easy To migrate to your own project and reuse as you want (you can change textures or spawn trees if you want)


  • Automatic Material with tessellation and configurable layer blend basing on slope, height or on a splatmap.
  • Mars terrain texture sets with diffuse normal and heightmaps with resolutions between 2k and 4k.
  • A procedural rock spawner that can generate rocks only around player during run time with minimal gpu costs
  • 5 rock static mesh models with a dynamic world aligned material and an example cave mesh with the same material
  • a Landscape made of Mars based on real terrain datas
  • 1 Background Mesh of Olympus mons made on real terrain datas
  • a Rover prototype BP that uses physic simulation and constraints to simulate the different gravity conditions with auto adjustable suspensions and ready to use

Technical Details


Features:

  • 1 example Landscape based on real Mars terrain data
  • 1 automatic material (drag and drop on the landscape), completely adjustable, tessellated and with render target drawing possibility (uses shared wrap), expandable and that can both use splatmaps or automatically blends based on height, slope and masks.
  • 1 Hole master material to be used in case you need to make holes in the landscape. (visibility tool)
  • 1 Blueprint (Actor Class) to handle all the landscape interactions (drawings)
  • 1 Blueprint (Actor Component Class) to add the possibility to leave footsteps
  • 1 Material for footprints
  • 1 Blueprint (Actor Class) to spawn rocks around the player during runtime or construction script
  • 5 Rock Static Meshes
  • 1 Master material (world aligned) that can be applied to any rock
  • 1 Blueprint (Pawn Class) of a physic based rover using static meshes and constraints (not replicated) to test landscape tracks

Number of Blueprints: 5

Number of Levels: 2

Number of Textures: 50

Number of landscapes: 1 + overview

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: inside the overview map, we will implement a downloadable documentation soon

Important/Additional Notes: Rover static meshes use Materials made within the engine, you can change them easily with free marketplace assets like "Automotive Materials"

Important: The demo map is using a hole material so you need to change settings to the hole material

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