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Customizable material and a set of unique textures for magic aura circles construction
Number of Textures: 30 (horizontally tileable)
Texture Resolution: 4096x4096
Number of Master Materials: 2 (MACBasicMaterial - for in-game use, MACtoRenderTarget - for render to texture)
Number of Materials derive from a Master Material: 30
Number of blueprints: 1 (actor for RenderToTexture)
Example map: Included
- In MACBasicMaterial master material "Responsive AA" checkbox is set to True.
- In MACBasicMaterial master material "ComputeMipLevel" node is used to fix tile-seams problems.
- For maximum performance - use render target material to render the aura you like right into texture.