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A Blueprint and C++ accessible asset loading and management library.
Demo Video: https://youtu.be/zR9Xi6cntGc
Demo Project: https://github.com/CSPshala/MJALDemo
Ever wanted to get an asset or two by just saying "Hey I just want that asset, there!" or "Hey can I get all the assets at this location?" How about if it could be done with blueprints? During runtime? By asking for it by name or path?
Misfit Joe has got you covered!
This plugin retrieves and loads .uasset UObjects at whatever Unreal File System path you would like.
Example: Give it a Unreal File System path (eg: /Game/Blueprints) and it will load the filtered assets in that directory and return an array of AActors (or UObjects if you use the low-level access). Though you can enable a wide range of asset workflows since you can retrieve ANY UAsset.
Real world use case: I use my own plugin in a fighting-lite game of mine to pre-load my character's animations based on what weapon type they have equipped (or may have equipped later). This also allows me to find new and updated animations by name only, reducing my animation states.
C++ interfaces are guaranteed as I use them in my own projects.
Short Demo: https://youtu.be/WD8k3YiHlKk
Pre-publish Demo: https://youtu.be/2LAFDUCu7vg
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: Windows, MacOS
Supported Target Build Platforms: All Platforms
Example Project: https://github.com/CSPshala/MJALDemo
Important/Additional Notes: Remember to have a great day!