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Stylized lowpoly canyon and temple.

  • Supported Target Platforms
  • Supported Engine Versions


A lowpoly/stylized and colorful pack, which includes:

20 Architectural Meshes: old temple ruins (tower, wall, clean/broke pillars, stairs, black monolith)

17 Exterior Canyon meshes: all types of rocks (small, medium, cliffs, far away rocks, rock bridge)

5 lowpoly clouds and 1 2D hand painted cloud Texture/transparent Material.

1 magic Fire FX (stylized effect fire with seamless loop)

1 Caustic light FX (hand painted stylized Texture = light function Material)

About 10 different looking Materials (rocks, wall bricks, sand, etc.)

4096 seamless hand painted Textures

Video which regroups all assets in this pack: https://www.youtube.com/watch?v=9JqfuoB3N4s&feature=youtu.be

Technical Details


  • 46 assets in total
  • 20 architectural meshes
  • 17 exterior meshes
  • 6 cloud assets
  • 3 FX assets 

Texture Sizes:

  •  4096 (all assets)

Collision: Yes, automatic

Vertex Count Min: 4

Vertex Count Max: 324

LODs: No

Number of Meshes: 42

Number of Materials and Material Instances: 30

Number of Textures: 29

Supported Development Platforms: Windows, Mac, Linux

Supported Target Build Platforms: Windows, Mac, Linux

Documentation: N/A

Important/Additional Notes: For the procedural sand on rocks material to work, you need to be sure that Custom Depth-Stencil Pass is Enabled in the Project Settings. Apparently this feature is bugging in 4.20 so I did 2 types of rock Materials: one without sand (by default in 4.20) and one with sand (rock_red_##_SAND).

The Fire FX video is located in Content/LOWPOLYCANYON/Material/Textures/Videos/Fire.mp4



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