Lowlands Landscape v2.0

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64 Square Kilometers of playable area.

  • Supported Platforms
  • Supported Engine Versions
    4.19-4.20

Description


This landscape is part of "AFFORDABLE LANDSCAPES 1" bundle.


A 64 Square Kilometers of playable landscape space, taking you right into the middle of a dark and unwell land. Take a walk in the lower parts or go high into the mountains. In addition to dynamic layered cloud shadows there are mist/fog sheets with dynamic turbulence and distance fade, helping to create an incredible atmosphere. Apart from the 64 Square Kilometers of playable space, we've also included 2 background meshes that are used to design realistic backgrounds by increasing the view distance towards the horizon.


Note: Brightness and/or contrast in Gifs and Videos might vary from the original content due to post processing, generation process, and compression. For more accurate look refer to screenshots.


Gif

No gif available at this time.


Video

Video 01(Outdated)


Features

• Surface customization through material instance parameters.

• Controllable distance based landscape tessellation.

• Library of custom plug and play functions.

- Global Normal Variation

- Distance Tessellation

- Displacement Fade

- Fresnel Correction

- Distance Fade

- Mask Modifier

- Cloud Panner

- Colorizer

• 64 Square Kilometers of playable area.

• Fully heightmap based layer blending.

• Dynamic Layered Cloud shadows.

• Paintable landscape layers.

• Dynamic Mist shader.

• Background meshes.

Technical Details


PBR: Yes

Texture size: Up to 8K

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: No

[11] Material Functions

[9] Material Instances

[1] Landscape

[18] Textures

[6] Materials

[4] Meshes


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Additional notes

A) Landscape LOD distances might have been adjusted for better shapes.

B) Screenshots might have been taken with following console variables enabled: r.VolumetricFog.GridPixelSize 2 or 4.

C) Screenshots might have been taken with different lighting settings i.e rotated directional light.

D) Screenshots might not reflect latest changes in case an update is released.

E) Screenshots might have been taken with Tessellation Multiplier set to 64.

F) Screenshots might have been taken with LPVs enabled.

G) Background meshes contain no LODs.

H) A camera might have been setup in level blueprint to play a video/fly-through as you hit Play.

I) There might have been a minimum use of Epic's Example Contents in this package i.e a texture or a mask.

J) There might have been a use of CC0 Contents in this package i.e TextureHaven.com and/or HdriHaven.com.

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