Low Poly Vehicles Military Pack 2

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Asset composed by 7 different drivable cars with a lowpoly style, which you can use to include into your video game. Different textures have been included to create 14 variations.

  • Supported Platforms
  • Supported Engine Versions
    4.15-4.18

Description


Video preview: https://youtu.be/F83ONGGmO4Y


With the content of this asset you can drive 7 different vehicles with a lowpoly style in your video game. In addition, different textures have been included to create 14 variations. But all the cars were being textured in order to create your own textures and change the image to achieve your range of colours of your project.


Also, includes a demonstration circuit and props (trees, cones and blocks of straw) to test the vehicles.


Vehicle pack features:

  • Drivable Vehicles: all vehicles are drivable (keyboard or gamepad) and you can test it in the demonstration circuit.
  • Smooth Camera Follow: all vehicles include a smooth camera behind the car.


With the Unreal Engine Wheeled Vehicle, you can configure:

  • Tire friction.
  • Suspension (damping ratio, natural frequency, etc.).
  • Engine setup (RPM, torque curve, etc.).
  • Front drive, Rear drive or Four wheels traction.
  • Transmission setup (automatic/manual, gear switch time, gear ratio, etc.).
  • Steering curve.
  • Max brake and handbrake torque.

Technical Details


Input Mappings:

Go to "Project Settings" menu of your project and in the "Input" section add these Input Mappings: MoveForwardMoveRight and Handbrake. Check the attached image that you'll find in this asset to copy the detailed configuration of these Input Mappings.


Demonstraton circuit:

This pack includes a demonstration circuit to test the vehicles. 

  • Press "C" key to change the camera between the vehicle camera and the parking camera.
  • Press "V" key to change between the different vehicles.
  • Press "Q" or "E" key to rotate the turret in armoured vehicles.
  • If you want to add a vehicle to the demonstration map, drag & drop the vehicle from folder "Vehicles/Blueprints" to the scene and finally add the item in the VehicleList variable from the Level Blueprint.


Meshes: 5 items

[#] Object Type

[5] Vehicle


Maps: 2 maps

[1] Objects Map

[1] Demonstration Map


Polycounts:

- Vehicle2_1: 3785

- Vehicle2_2: 4400

- Vehicle2_2 (turret): 5124

- Vehicle2_3: 4830

- Vehicle2_4: 4862

- Vehicle2_5: 3520

- Vehicle2_5 (turret): 3962


Engine Version: 4.15 or higher

Platform: Windows, MAC

LODs: 0

Number of Meshes: 5 items

Collision: Yes (custom)

Network Replicated: No

Number of Master Materials: 10 materials

Number of Variations: 14 items

Number of Textures: 10 textures

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