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The Compression plugin provides you with Blueprints to compress bytes, so they take up less space.
The most important feature of this plugin is that this plugin has also been designed to be used in conjunction with a server programmed in Java, like an account server or a match making server for example.
To make this possible, the compression algorithm has also been programmed in a Java library, which has been made free and open source.
The Java library is available here.
PS: you can convert bytes to and from string (and more) with the LE Extended Standard Library plugin (which is free)
Number of Blueprints: 2 (can change over time)
• Compression and decompression of bytes (LZF)
More features or algorithms might be added later if there is a need for it.
Intended Platform: All
Platforms Tested: Windows, Mac and Linux (bugs found on any platform will be fixed)
Documentation Included: Each Blueprint node has a small and meaningful description, which can be viewed in the editor directly.
• This plugin only uses UE4 C++ code, no other C++ libraries or 3rd party solutions are being used. This ensures maximum stability and compatibility.
• In the very worst possible scenario, the LZF algorithm adds 1 byte to the size of the data, since the algorithm adds a boolean at the start of the compressed data to indicate whether the data is compressed or not.