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Create State Machines in Blueprints using graphs to define state and transition logic.
Logic Driver contains an editor which is similar in appearance to Animation State Machines but instead allows generic Blueprint nodes to be used. This can greatly simplify complex State Machines as well as make debugging easier.
Any UObject type can be passed as a context allowing State Machine Blueprints to drive the logic of your object in any way you wish. State Machine instances are also UObjects giving you freedom to decide where they are managed.
Network Replicated: Yes, ActorComponents have full replication support.
Blueprint Nativization Supported: Yes
Supported Development Platforms: Windows, Mac
Supported Target Build Platforms: Windows, Mac, Mobile, HTML5