Lockpicking Minigame System

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Simple to implement Lockpicking Minigame System with Gamepad Support

  • Supported Platforms
  • Supported Engine Versions
    4.18-4.19

Description


Video: https://youtu.be/l9bqJCOv3zw


This pack contains all you need to add simple lock picking minigames, similar to those in Fallout or Skyrim. Beside the Lock-Blueprint, this pack contains a Master-Blueprint for locked objects as well as an example Door-Blueprint as Child-Object. The minigame is created for mouse and gamepad input. Furthermore a gamepad vibration is already built in. The minigame has three difficulties, which also can be extended or adjusted.


Demo meshes, textures, materials, and sounds are already integrated and can easily be exchanged. A simple user interface demonstrates how to adapt the Lock-Blueprint to your game UI.


All Blueprints are clean, well structured, and commented. A tutorial Blueprint is integrated to help you integrate this pack into your project.

Technical Details


Version 1.1 (Changes):

  •  Added Interaction-Starter Blueprint for easier integration. Simply place this actor in level to enable lock picking.
  • Added Screenshot for Input settings to Tutorial
  • Minor code improvements

Features:

  •  Lock-Picking Minigame Blueprint with 3 different lock difficulties
  •  Master Blueprint for locked objects with example Child-Blueprint
  •  Example Mesh (Textured), Audio-Files, and User Interface

Number of Blueprints: 4

Input: Mouse & Gamepad

Network Replicated: No

Supported Development Platforms: PC, Mac, Linux, Consoles

Supported Target Build Platforms: PC, Mac, Linux, Consoles

Tested Platforms: PC

Documentation: Commented Blueprints, Tutorial Blueprint inside project folder

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