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Simple to implement Lockpicking Minigame System with Gamepad Support
This pack contains all you need to add simple lock picking minigames, similar to those in Fallout or Skyrim. Beside the Lock-Blueprint, this pack contains a Master-Blueprint for locked objects as well as an example Door-Blueprint as Child-Object. The minigame is created for mouse and gamepad input. Furthermore a gamepad vibration is already built in. The minigame has three difficulties, which also can be extended or adjusted.
Demo meshes, textures, materials, and sounds are already integrated and can easily be exchanged. A simple user interface demonstrates how to adapt the Lock-Blueprint to your game UI.
All Blueprints are clean, well structured, and commented. A tutorial Blueprint is integrated to help you integrate this pack into your project.
Important Note: I am currently reworking this package to reach a higher standard. It is working as it is right now but I am not completely satisfied with it. So there's going to be a major update soon.
Version 1.1 (Changes):
Number of Blueprints: 4
Input: Mouse & Gamepad
Network Replicated: No
Supported Development Platforms: PC, Mac, Linux, Consoles
Supported Target Build Platforms: PC, Mac, Linux, Consoles
Tested Platforms: PC
Documentation: Commented Blueprints, Tutorial Blueprint inside project folder