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The library suits a large variety of gameplay scenarios, from rally simulation to demolition derby genres. It features multiple engine and foley sounds, each of them designed for implementation by RPM layering or looping acceleration.
The library contains 4 different types of audio sampled from real cars, each with 2 types of engine modeling system, drive-by, foley and interior sounds with the addition of designed turbo and nitros samples. It's an easy to setup, multiple use sample pack created to support cars of all types.
There are two types of engine audio systems: recorded acceleration from 0 to max and seamless loops of constant RPM within stationary and moving conditions (static and steady) - allowing flexibility when integrating. RPM values for engine drive stay within ranges 0-1000 (idle) 1000 - 2500 (low) 3000-4000 (med) 4000 to 6500 or max (high) Provided in the pack are air release sounds designed for turbo-charged engines.
Interior recordings such as ignitions, door open and close, floor pedals, gear changing, signal light indicators and horn are included. Drive-by exterior samples for each auto model can be found inside the pack.
Audio that can be used for boosting events (think nitros oxide) have been designed and included in the sample library in order to maintain a high level of overall quality.
Number of Audio Waves: 92 wavs
Number of Audio Cues: 92 cues
Sample rate / bit rate: (i.e. 44.1 kHz, 16bit Stereo WAVs) : 44.1 kHz 16 bit standard waves
Do Sound FX loop: Yes
Supported Development Platforms: all if converted (PS4 requires native compression)