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Console commands that allow saving, loading and overriding lightmap resolutions in bulk for faster light build iterations
The plugin contains three console commands that can be useful in situations when you are lighting a part of your level and need to rebuild lighting multiple times, but are only interested in that part of the level you are working on.
SaveLMRes: saves data for each static mesh in the level to file. The data saved is if the lightmap resolution is overriden and what the overriding resolution is.
SetLMResTo1: overrides lightmap resolution for each static mesh with 1.
LoadLMRes: reads and applies data saved by SaveLMRes.
The location of the file is \Epic Games\UE_4.15\Engine\Binaries\Win64\LMRes.csv
Number of C++ Classes: 1
Supported Development Platforms: Windows