Lets Measure It

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Easy measuring: ellipses, rectangles, distances and paths

  • Supported Target Platforms
  • Supported Engine Versions


Blueprints to measure distances and area's.

These blueprints are meant to be used during the blockout fase of a level.

LMI_Ellipse -> Measure the area and the circumference of a circle/ellipse

LMI_Rectangle -> Measure the area and the circumference of a rectangle

LMI_Ruler -> Measure the distance between 2 points

LMI_Route -> Measure the distance between 2 points with a spline, which is configurable. With this blueprint you can set a path through your level. It will show you the distance, but also the time a player would need to follow this path. The speed a character can have can be set in the settings. Set this to the maximum speed of your character! You can add multiple markers on the path. For instance on half the length (50%). This is very usefull for instance when 2 teams should arrive at the same moment in a particulair place in the level. It helps you setup the choke points and where geometry should be placed to force a player to take a certain path. Or in singleplayer to make sure multiple paths in a level are the same by distance and/or time. When timings are important in your level (multiplayer and singleplayer) this is a very valuable tool. No more endless playtesting with a stopwatch only to make sure the timings and distances are correct. More time to focus on the gameplay!

Technical Details

Number of Blueprints: 5 (plus one base Blueprint and a Blueprint library)

Network Replicated: No

Supported Development Platforms: Tested on Windows.

Instruction video: https://youtu.be/GuTYnX_7ljg

Important/Additional Notes: This is a tool to help you designing levels. Its not intended to be used/visible in your final product!



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