Leaf Pack

Bulut -
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19 Scanned Leaves With Accurate Meshes And Displacement Maps

  • Supported Platforms
  • Supported Engine Versions


Click here for full list of images

  • All Images are rendered in real-time.
  • The leaves have front side (left), translucency (middle) and back side (right) as you can see from the images.
  • Leaves are color corrected and their meshes are scaled to their real size.
  • Roughness, Ambient Occlusion and Displacement maps are assigned to RGB channels of one Texture.
  • Each leaf has 2 Material Instance ,one with Tessellation and one without Tessellation.
  • Materials with _HQ Suffix have Tessellation based on camera distance and the Tessellation can be controlled trough parameters.
  •  All Textures have edge padding and are suitable for down scaling.

Technical Details

Texture Sizes:

  • 2048x2048 10
  • 1024x1024 74
  • 512x512 5

Scaled to Epic skeleton: Yes

Collision: Yes/automatically generated

Vertex Count: 29-169


An average leaf at

LOD0: 134 Triangles

LOD1: 67 Triangles

LOD2: 33 Triangles

LOD3: 8 Triangles

Number of Meshes: 19

Number of Materials and Material Instances: 4 Master Materials, 38 Material Instances

Number of Textures: 89

Supported Development Platforms: Htc Vive, Desktop



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