Leaf Pack

Bulut -
Average Rating:  
X Rating Failed

19 Scanned Leaves With Accurate Meshes And Displacement Maps

  • Supported Platforms
  • Supported Engine Versions
    4.18

Description


Click here for full list of images

  • All Images are rendered in real-time.
  • The leaves have front side (left), translucency (middle) and back side (right) as you can see from the images.
  • Leaves are color corrected and their meshes are scaled to their real size.
  • Roughness, Ambient Occlusion and Displacement maps are assigned to RGB channels of one Texture.
  • Each leaf has 2 Material Instance ,one with Tessellation and one without Tessellation.
  • Materials with _HQ Suffix have Tessellation based on camera distance and the Tessellation can be controlled trough parameters.
  •  All Textures have edge padding and are suitable for down scaling.


Technical Details


Texture Sizes:

  • 2048x2048 10
  • 1024x1024 74
  • 512x512 5

Scaled to Epic skeleton: Yes

Collision: Yes/automatically generated

Vertex Count: 29-169

LODs:

An average leaf at

LOD0: 134 Triangles

LOD1: 67 Triangles

LOD2: 33 Triangles

LOD3: 8 Triangles

Number of Meshes: 19

Number of Materials and Material Instances: 4 Master Materials, 38 Material Instances

Number of Textures: 89

Supported Development Platforms: Htc Vive, Desktop

Comments

!

Previous Next
  • Edit
  • Preview
  • Help
Enter
Login to comment
X Report this Comment
Report
X Attention


close
X Edit this Comment
  • Edit
  • Preview
  • Help
Update
X Remove this Comment

Are you sure you want to remove this comment?

Remove
X Attention