A simple and fast tool to save any number of actors (variables and references), to a single file.
List of Features:
- All doable in Blueprints, No c++ required.
- Save and load all your player character data.
- Save and load your player Class! (Ideal for RPGs!) [NEW 1.2]
- Load the last map your player has been at with 1 node. [NEW 1.2]
- Save and load any number of persistent actors.
- Save dynamically spawned actors.
- Classes, Transforms and Variables (references included) are saved.
- Data saved to a single file with your player name.
- Use the same file for any number of maps.
- Serialization to and from byte arrays for individual Actors and Objects.
- Save and Load individual Objects to the same file! (ideal for settings saves!) [NEW 1.2]
- Expand functionality in Blueprints by using the interface events.
- Full source included.
Network Replicated: No
Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: Windows, Linux, Android
Documentation Included: LCVgs Serialized Saves Wiki
Example Project: github.com/Bariudol/LCVgSSavesExample