X_GameSaveSystem

DSLong - 코드 플러그인 - 2024/02/14

A simple, practical and powerful save system for storing UObjects, actors, and their Components

  • 지원 플랫폼
  • 지원 엔진 버전
    5.2 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The plug-in is a subsystem, through LoadActor and SaveActor function to achieve data storage, when passed to any Actor, he will save the data created in the Actor, you can set whether to save SaveGame variable to save read variable. You can also pass any variable of type UObject. The introduction of the Actor, can choose to save some components through interfaces, can choose to save the component is to cover the original component or only returns a pointer to a component, by using the interface GetComponentsToSaveByXGame to select the components need to be stored

기술적 세부사항

Features:

  • subsystem
  • read
  • store

Code modules: SaveSystem X_GameSaveSystem

Number of blueprints: 0

Number of C++ classes: 4

Network replication: (Yes/No) No

Supported development platforms: Window

Supported target build platforms: Window

Documentation: SaveSystem/README.md at main · lojokerol/SaveSystem (github.com)

https://github.com/lojokerol/SaveSystem/blob/main/README.md