Grid Systems With Blueprints

LightSupplyCS - 2021/07/28

My Grid System is a framework that will be continued to be expanded for your use in your projects

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.27
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

The grid system is 100% blueprint based.

The grid system is 100% math based and is not dependent on any meshes or components.

The components spawned are to show the grid and are simply for appearance, the grid will work with out them all the same.

Can easily be implemented to worlds to keep track of cell data with out a hit to performance.

Use this system in your grid based game and enjoy the ease of having a robust grid system at hand.

This system serves as a framework you can use to build a grid system to your liking with only blueprints.

Grid systems will always have limitations when using blueprints mainly in terms of scalability. My procedural grid scales better than most blueprint only grids and aims to deliver performance while maintaining use of blueprints.

This is an example grid framework to teach you how to manage grids and use grids. I provide pathfinding and multiple grid selection and distance formulas for you all in 100% blueprints with no CPP blueprint functions. This can easily be adapted to multiplayer but is not out of the box.

System includes a A* Example pathfinding system

Preview Video

Demo App Download

If you have any questions about the system feel free to reach out, I will respond as quick as I can.

You can reach me by email or discord


Discord -

I will be updating the discord over time to add guides and use cases of the grid.

기술적 세부사항


  •  Math based world grid system
  •  Premium Grid Materials
  •  Very detailed with documentation
  • A* Pathfinding included

Number of Blueprints: 35

Input: Mouse and Keyboard

Network Replicated: No

Supported Development Platforms:

Windows: Yes

Mac: Not tested

Documentation: Blueprints are very well documented and if you have any questions feel free to ask and I will help the best I can.