The package contains a big collection of assets that will help you to create exterior winter environments. All assets are created using low polycount and can be used in every stage of a project both high-end PC and older configurations.
The 4 demo maps can be a source of inspiration when you start building your own vision for the winter environment for your project.
For huge distances, the package contains background mountain meshes that can help you to complete the aspect of the environment without performance loss.
In addition, the package contains a very useful blueprint for global parameters called "AG Global Settings".
Using the AG Global Settings blueprint you can modify the global parameters of Wind, Tint Color, SSS and Top Layer without changing the base material instance. This allows you to have different wind settings and different amounts of snow for each scene. Also, you can adjust the parameters locally from the material.
UE5: Out of the box, the Landscape Tessellation is disabled. The package contains helper files if you want to add VHM for your landscape (Virtual HeightField Mesh - alternative for tessellation in UE5). For more information please follow the steps from the online documentation.
UE4: Out of the box, the Landscape Tessellation is enabled.
We plan to launch more Nature assets in the future. We created the "NaturePack_Common" folder to keep all common files in one place. This will allow us to reuse blueprints, master materials and functions for all future “Nature Pack” packages.
In the "NaturePack_WinterEnvironment" folder, you can find the files that are only used in this pack.
The package doesn't work with the UE5 Early Access version. Please update the engine to version 502 or newer.
Number of Unique Meshes:
Number of Textures/Texture Resolutions:
Number of Materials and Material Instances:
Number of Blueprints:
Vertex Count: from 8 to 3764
Collision: Yes (Convex Decomposition/Custom)
LODs: Yes, 3 LODs
Platforms Tested: Windows