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Waterline PRO

DF Productions - 머티리얼 - 2018/10/23

Waterline Effect with Displaced Waves, FFT Ocean and Shallow Water Simulation

  • 지원 플랫폼
  • 지원 엔진 버전
    4.15 - 4.27, 5.0
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

What is Waterline? Trailer

Waterline is a collection of surface and post-process materials that work seamlessly to create high quality split-view water visuals for water with displaced waves!

.Waterline provides several quality options suitable from ArchViz animations to high-end mobile devices.


Waterline 3.0 Trailer

Introducing Buoyancy and Shallow Water Simulation on an infinite and localized scale that works with all previous Waterline features! The effect is targeted for the PC/Console platform. For UE4.23+


Waterline 4.0 Trailer 4.4 Trailer 4.5 Trailer 4.6 Trailer 4.7 Trailer

Introducing GPU based Ocean FFT Simulation! Our Ocean Sim is based entirely on Blueprints and Material editor with no reliance on any custom C++ We also have a ton exposed parameters allowing users to easily customize or even create their own FFT based oceans from scratch!


To get a better idea for this product try the DEMO & TUTORIALS

For contact please message the FB Page

기술적 세부사항

Features:

10 Example Levels, 63 Textures, 59 Materials and 70 Instances, Post-Process Underwater Effects, Displaced Water Surface, Water Caustics Materials, Shallow Water Simulation on a localized and infinite scale and Buoyancy, FFT Ocean Simulation

Texture Resolutions:

64x64, 128x128, 256x16, 256x256, 512x512, 600x600, 720x720, 800x800, 1024x1024, 1920x1080, 2048x2048, 4096x1024, 4096x2048, 4096x2065, 4096X4096, 8192x8192

Number of Materials: 59 Master Materials with 70 Instances

Number of Textures: 63

Number of Blueprints: 19

Supported Development Platforms: PC

  • Target Platforms: PC, High End Mobile (ES3.1), iOS

DOCUMENTATION

DOCUMENTATION 3.0

VERSION GUIDE (see last images for details)


Important/Additional Notes: *Known Bugs and Fixes*

>Shader calculations in the Documentation are from 4.21 these numbers may slightly change across engine versions.

>Changing the Near Clip Plane value from the default can cause artifacts