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Wallplugin Prototyp as shown by Creator Coding Passion

Create Walls at Runtime. Wall Edges are Calculated at runtime for nice Connection. Add Doors, Windows etc to it. Walls get transparent with help of some texture. 1 Pixel is 1 cmx

  • 지원 플랫폼
  • 지원 엔진 버전
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Wall Blueprint:

This Plugin contains blueprints to place walls in the Editor and at Runtime.

Edges will be connected properly in any angle. This means that Vertices between two or more connected Walls match, if you tell the example Blueprint i made the connected Walls on Start and End.

Reveal Blueprints:

Also placing Assets with holes into the walls is, with the right implementation, no problem. You take the Reveal C++ Class as Parent Class.

Then you can add a Mesh (like a Window or Door) to the Blueprint and provide a Texture with a cm x cm (= 1 [px] is 1 [cm x cm]) representation of the holes in the wall. White Pixels are transparent on the wall.

Documentation: here

For some details and example showcases, check my YouTube Channel:

YouTube Channel

기술적 세부사항


   - Runtime Wall Generation

   - Doors, Windows and other assets easy to add

   - One Testmap

   - Example Walls and Reveals

   - Basic Blueprints to show how it works

Number of Blueprints: 6

Number of C++ Classes: 5

Network Replicated: Not out of the Box but easy to include

Documentation: https://www.youtube.com/channel/UCFLgubXOSD4OzN03EkPCanw