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VR Inventory System

DownToCode - 10월 25, 2020

The inventory system includes two different type of inventory functionalities as well as force grab capabilities.

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  • 지원 플랫폼
  • 지원 엔진 버전
    4.25
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

The inventory system is a fully modular solution that allows to integrate two different kind of inventories in your game. You can choose to use either or both in your game as they are fully independent, the solution also offers a force grab functionality. All the various functionalities can be easily integrated in any project using the component based solution.


The wrist slot inventory system allows you to carry around any object by storing it in a wrist slot, the objects can then be retrieved at any time while playing the game.


The inventory menu allows you to retrieve and attach to your hand any weapon during game-play, you can easily design the menu as well as unlocking items during the game.


The force grab system allows you to point at objects that are too far to be grabbed and force pull. The objects and the force grab behaviour are fully customisable. Each object allows you to specify custom hand poses for when the object is grabbed.

기술적 세부사항

Try it first!!!

Oculus Windows

Oculus Quest


Promo Video


Features:

  •  Weapon & Tools Inventory
  •  Wrist Inventory
  •  Force Grab system
  • Fully customise each system behaviour
  • Unlock inventory items
  • Full examples for each functionality

Number of Blueprints: 22

Input: Motion Controllers Inputs for Oculus Touch, Vive, Index and WMR

Network Replicated: No

Supported Development Platforms: Oculus, Vive, Index, WMR

Documentation: Website Docs, Discord, Project Inputs

NOTE: While you can grab and let go of items that can be stored in the wrist slots the inventory items are meant to be either handled or put away and therefore you cannot drop the items. This is a design decision and not a malfunction of the system.