12월 무료 콘텐츠를 공개합니다!

Volumetric Lighting BP

Christian Sparks - 2016/06/22
16
별 5개 중 3.56개(평점 16개)
  • 56%
  • 6%
  • 6%
  • 0%
  • 31%

Now with Fog and Dust! A flexible, efficient, blueprint-driven volumetric lighting solution for 4.12 and up.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.12 - 4.17
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.
Preview: youtube.com/watch?v=29V3We_it_4

Now with Fog and Dust!

A workaround for achieving volumetric lighting in Unreal Engine 4.12 and up using a single drop-in blueprint that handles simulating volumetric lighting in your worldspace. Any light source that affects translucent lighting will simulate volumetric lighting. Using only in-editor tools and assets made in Blender, this system performs comparatively to industry-standard volumetric lighting solutions, utilizing optimizations like frustum culling, scalable sample quality, and three pre-set render distances, as well as artistic tools like automatic or manual color selection and density control, without the need for any C++ or custom HLSL code. Instantly ramp up the atmosphere in your project on the Windows platform, simply by dragging the blueprint actor into your level and assigning your directional light-source.

기술적 세부사항

Render Cost: 2ms at max render distance and quality
Materials: 2
Meshes: 4
Misc: 3
Blueprint: 1

Intended Platforms: Windows
Platforms Tested: Windows