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Visual Novel Framework - Full System

This framework provides a full visual novel system with choices, conditional branching, a layered character system, and much more.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.20 - 4.27
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Combine the power of UE4 with the narrative depth of a visual novel! This VN Framework provides a full visual novel system that can be integrated with your 3D or 2D environments and gameplay.


Watch the trailer here: https://youtu.be/bGWhDZ4N4kY


These Blueprints have already been used for published games and result from the efforts of Woodsy Studio, which has been building visual novels in UE4 for approximately 2 years. This system is designed to handle large-scale scripts with branching, choices, level changes, and more.


I know what it's like to write a script as a simple document and then go through the painful process of converting it to code. This framework vastly simplifies that process. You just have to convert your script into a spreadsheet, then upload it as a datatable. After that, you can take full advantage of the VN Framework to add animated characters, cinematic camera angles, and more to your scenes!

기술적 세부사항

Features:

  • Flexible scene system using datatables
  • Includes instructions of how to convert your external scripts into usable .csv files
  • Ability to branch scenes based on conditions
  • Voice acting can easily be inserted into scenes as Sound Cues
  • Characters can spawn in 3D space OR display in a UMG widget
  • Complex, flexible choice system
  • Automatically tracks and saves player choices
  • Stats can be tracked relative to choices made
  • Supports cycling choices so player can see more than one option
  • Supports nested choices (a choice within a choice!)
  • Characters can contain several layers for dynamic use (hair, mouth, clothes, etc.)
  • Change character costumes and hair as story progresses
  • Saving and Loading system
  • Animated blinking and mouth movement (even in UMG widgets!)
  • Auto Mode
  • Supports skipping or rolling back through text
  • Allows you to easily add dynamic camera angles to your scenes, such as character closeups
  • Includes a basic menu system with gamepad functionality
  • Options for text speed, text size, and audio levels
  • Change levels and sublevels between scenes
  • Full Gallery system to display CG illustrations and unlock them as player progresses
  • Persistent data that can be used for CGs and more


Blueprints: 64

Input: Gamepad, Keyboard, Mouse

Network Replicated: No

Supported Development Platforms: Windows PC

Supported Target Build Platforms: Windows PC

Documentation: http://woodsy-studio.com/visual-novel-framework-for-ue4/