A Victorian Era ghost character. Intended for videogames as the model is low poly and lack high definition texture/material detail.
This character model can be used as NPC or enemy and his blueprint can be extended to quite any use. The product contains a blueprint to customize the ghost shader colors, intensity and enable/disable it in real time. Some animations are linked into a basic animation blueprint that can be extended however anyone sees fit.
You can preview his attack animations by pressing Left or Right Mouse Button while in game. By default, his character blueprint is set to listen to player 0 inputs.
The model is rigged to a custom skeleton that resembles the default Epic Skeleton with some more bones and IK targets. It's shared with the Victorian Era Female Ghost product.
All materials are editable through instances for fast changes to his appearance. The skin material is set to use texture parameters so one can replace the textures and make new instances for more skin variants.
Rigged to Epic skeleton: No
Rigged to custom skeleton: Yes - Similar to Epic skeleton - Can be retargeted to Epic skeleton and/or similar biped skeletons.
If rigged to the Epic skeleton, IK bones are included: No
Animated: Yes - partially
Number of Animations: 10 full body animations + 27 animation offset poses
Animation types (Root Motion/In-place): 1 Root Motion and 9 In-place
Number of characters: 1
Vertex counts of characters: 29.775 for base model + 50 for eyes effect
Number of Materials and Material Instances: 6 Materials, 6 Material Instances
Number of Textures: 12
-Suit and Skin: 4096x4096 diffuse and normal maps, 2048x2048 ambient occlusion maps.
-Shoes: 2048x2048 diffuse and normal maps, 1024x1024 ambient occlusion maps.
Supported Development Platforms:
Important/Additional Notes: N/A