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Vertex Animator

평점 없음

Convert skeletal mesh animations to Vertex Animation with ease.

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.3
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Youtube Tutorial

Documentation

Demo Project


This plugin was developed as an alternative to Skeletal Meshes, and more optimized than the traditional VertexAnimation that bakes all vertex positions, allowing it to use LODs or even Nanite with the trade off of a slightly lower visual quality.


It basically requires a regular rig, a few adjustments on a 3D software of your choice and the setup inside the plugin afterwards. The plugin allows you to bake several animations at once as well as editing the StaticMesh bounds and reduction settings.


This trade off offers a huge benefit in performance, as most of the information is delegated to the GPU at runtime (as after baking the animation is read by a shader). Ideal solution for large crowds.

기술적 세부사항

Features:

  •  Bake Skeletal animations onto VertexAnimation
  •  Save/load rigs for further baking
  •  VAManager component can be used to swap animations at runtime
  • Animations can easily be out of sync with a simple Primitive Float Parameter

Code Modules:

  •  VertexAnimator (Editor)

Number of Blueprints: 10

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: Windows 64 (untested on others)

Supported Target Build Platforms: Any (runtime only requires Content assets)

Documentation: Link

Example Project: Link