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Vertex Anim Toolset

Plugin for baking skeletal mesh animation into textures

  • 지원 플랫폼
  • 지원 엔진 버전
    4.22 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Attention! This plugin has been open sourced under MIT license, find it here.


10.000 Animated Mannequins.

2.500 Agents with different animation states.


This Plugin enables the user to bake a skeletal mesh's animation (both bone and morph target) into a texture to later be used inside the material shader to animate static mesh components much more efficiently than with regular skeletal meshes.


Video showing example process.

기술적 세부사항

Features:

  • Bake multiple skeletal mesh animations into the same texture.
  • Create Static Mesh asset from a Skeletal Mesh, with additional special UV set for accessing animation data from the same texture from every LOD of the mesh.

Code Modules:

  • VertexAnimToolset - Developer.
  • VertexAnimToolsetEditor - Editor.

Number of C++ Classes: 8

Supported Development Platforms: Win-32, Win-64, Mac

Supported Target Build Platforms: Win-32, Win-64, Mac, Linux, PS4, XBoxOne, IOS, Android.

Documentation.

Example Project.

Important/Additional Notes: This is mostly an Editor oriented plugin, only part that makes it into the packaged builds are the Material Functions inside the content folder, so all target platforms are supported.