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UtilityAI with Replicated Weapon, Stat, and Status Effect Systems

ZacharyKolansky - 12월 19, 2020

Utility AI with associated systems.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.25 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.
  1. Create Complicated AI systems with UtilityAI
  2. Weapon System, replicated and meant to be usable with many existing projects.
  3. Stat system and Status effects.
  4. System for replicating montages



Open source. Github link

https://github.com/ZacharyDK/UtilityCombatSample

기술적 세부사항

Features:

  1. Weapon System, Replicated
  2. Firing Component, Replicated
  3. Montage Component, Replicated
  4. Utility AI System
  5. Mannequin with Range and Melee animations with an Anim BP. (Retargeted Paragon Graystone, and Paragon Lt. Belecia animations to the Mannequin)
  6. Interfaces and Anim notify states for Combat. 
  7. Stat System, Replicated. Also has a status effect system. 
  8. Rudimentary Saving and Loading support for Weapons,Stats, and Status Effects. 
  9. Hit React System.

Code Modules:

  •  UtilityCombatPlugin. Runtime.

Number of Blueprints: ~45

Number of C++ Classes: 11

Network Replicated: Most systems are replicated. AI is meant to run on the server.

Supported Development/Build Platforms: (Win64,Win32,Mac,IOS,Android)

Documentation: https://docs.google.com/document/d/1XkaUs4PwrAyDM_PV1cD-ulRLw5Ykb_6LmlaFsxnZIcQ/edit?usp=sharing

Important/Additional Notes: Read the documentation. This is a complicated system. It will take time for you to learn and go through everything.


Packaging issue fixed.