A fast and reliable bulk rename tool, resolving common Perforce issues with a unique set of hacks.
When renaming assets with Perforce source control enabled, you may encounter two issues that can slow down your workflow.
Renaming assets with Perforce takes a while to check out assets. Especially when you rename multiple assets simultaneously, it could FREEZE the whole editor for quite a long time.
When renaming assets with Perforce, the background operation is not a simple p4 move old_asset new_asset. Instead, it creates a redirector and then adds a new asset with the updated name. If you simply fix up the redirectors without taking care of the asset history, you'll lose the history for your previous edits.
The following steps happened when rename asset with perforce fix enabled:
Compare the perforce fix when rename assets
DOCUMENTATION (still under construction)
-------------------------------------------------------
Even if you don't need the Perforce-related fix, this plugin still offers a robust nice rename tool with a user-friendly interface.
------------------------------------------------------
This plugin is open sourced . You can access all the source code. You don't need to purchase it unless you want to sponsor me or simplify the installation process.
Features:
Code Modules:
Number of Blueprints: 0
Number of C++ Classes: 10
Network Replicated: No
Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: All
Documentation: https://pufstudio.net/projects/up_bulk_rename
Source Code: https://github.com/even311379/UpBulkRename
Important/Additional Notes: