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Unreal to Blender Exporter

Batch export assets to glTF with pre-defined or your own presets!

  • 지원 플랫폼
  • 지원 엔진 버전
    5.1 - 5.4
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

📚 Documentation: Click here to open the Documentation!

💬 Discord: Click here to join the Discord!

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Hey there! I designed the this plugin to simplify your creative process. Its goal is to make your workdays more rewarding and your creative journey smoother.

Here's how it can help your workflow:


  • Bulk Asset Export: No more one-by-one exporting. With the glTF Batch Exporter, export all your Unreal assets for Blender at once, complete with baked textures and automatic material creation in Blender!
  • Asset Path Preservation: Manage your assets with ease. This feature helps you to export your assets in the same structure as in Unreal!
  • Automatic Detection of Texture Resolution: Say goodbye to manual checks. This feature detects and exports texture of all materials at their native resolutions automatically, saving precious memory and disk space.


Note: glTF is a registered trademark of the Khronos Group Inc.

기술적 세부사항

Features:

  • Batch export assets to the glTF format using Unreal Engine 5's glTF export.
  • Optional automatic Path Preservation to mirror the project structure in the export.
  • Optional texture resolution detection for each individual asset exported.
  • Use & create custom presets for exporting assets.


Code Modules:

  •  glTFBatchExporter (Runtime)


Number of Blueprints: 8

Number of C++ Classes: 4

Network Replicated: N/A

Supported Development Platforms: Windows, macOS, Linux

Supported Target Build Platforms: N/A

Documentation: https://kia.dev/gltfbatchexporter-docs

Example Project: N/A

Important/Additional Notes: