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Universal Status System

Mathieu Jacq - 4월 11, 2021

Create, manage and use your own Status Systems!

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26
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    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The Universal Status System is a versatile Plugin that allows you to easily create Status.

It comes with a StatusManagerComponent that you can plug into your actors.

You can also add Gameplay Tags to your Status to create special Interactions between them.


With a simple function, you can switch from Real-Time to Turn-Based and reciprocally!


It is designed to be easy to use and beginner friendly.


Play the Example Content

Download the Example Content Project Files (You need to own the Plugin)

Documentation


Contact: heac.unreal@gmail.com

기술적 세부사항

Features:

  •  Create your Status and fill their values in the Data Table
  •  Override dynamic values with functions
  •  Set the logic of your Status with events
  • Manage your Stats with a variety of tools (variables, functions, event dispatchers, etc.)
  • Create Gameplay Tag Interactions between your Status
  • Switch from Real-Time to Turn-Based
  • Save & Load your StatusManagerComponents

Code Modules:

  •  StatusSystem (Runtime)

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Win64 (Ask me if you want more platforms)

Supported Target Build Platforms: Win64 (Ask me if you want more platforms)


Documentation


contact: heac.unreal@gmail.com