Universal Camera

Mathieu Jacq - 2021/06/19

A flexible camera for your games!

  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

The Universal Camera is a flexible camera that can be used in a wide variety of games and architectural visualization.


Move around, rotate, edge scroll, screen slide, mouse control, follow an actor...

You can tweak all of those tools in the camera defaults.


Enable camera lag for smooth movement and rotations!

Enable auto-positioning for the camera to adapt to the terrain shape!

There's also a system to draw the edges of your level if you want to constrain the camera location.


I am willing to release multiple tools to help you work with the camera, so don’t hesitate to send me feedback and suggestions on what features you want to see implemented.

You can email me at heac.unreal@gmail.com.


Presentation / Tutorial Video

Documentation

Discord (update notes & discussion)

기술적 세부사항

Features:

  • Control Movement / Offset
  • Control Rotations
  • Edge Scrolling
  • Screen Sliding
  • Movement Lag
  •  Constraints
  • Follow Actor
  • Focus Actor
  • Save & Load Settings and Position
  • & More

Code Modules:

  •  Runtime

Number of C++ Classes: 1

Supported Development Platforms: Win64 (Ask me if you want to see more platforms).

Supported Target Build Platforms: Win64 (Ask me if you want to see more platforms).


Documentation