City of Brass 및 The Vagrant의 신규 콘텐츠를 지금 무료로 제공합니다!

Ultimate Voice Chat (VoiceChat for Blueprints)

Octagon Interactive Ltd. - 10월 6, 2017

Easily add voice input to your blueprint projects in less than 10 minutes.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.15 - 4.18,4.22
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Add voice input to your game project with ease. This plugin gives you full control over voicedata and exposes the recorded voice data as an compressed byte array blueprints. This way you can utilize the data in the way you want. Add channels to your game (vicinity, radio-controlled, team channels etc), optimize network traffic by only sending data to the required clients or even implement a data stream to an extra server - you are in charge, time to be creative.

기술적 세부사항


- No engine modifications, pure Plugin.

- No C++ knowledge needed, all custom C++ functions are exposed to Blueprints.

- VoiceAudioComponent that can be attached to any actor.

- Lightweight Networking, will only transmit VoiceData to players that are in hearing range. (No multi-casting to just everyone on the server)

- Support for multiple VoiceChat Channels. (Global, Spatialized/Local area, Clan/Party only)

- Total control in Blueprints over the VoiceChat Data. (Could support recording, later playback, further altering of VoiceData with Audio DSP - it is really up to you what to do with the data.)

Technical Details:

Copy the plugin into your project's plugin folder and you'll have 2 new components exposed in your Blueprints. The VoiceChatComponent for Input and the VoiceAudioPlayback Component for Output. (See screenshots)

Network Replicated: A byte array of the voice data is exposed to blueprints, allowing you to easily replicate the data.

Supported Development Platforms: Windows

Supported Target Build Platforms: Win32/Win64


Example Project:

Important/Additional Notes:

To enable voice features in your project simply add this to your DefaultEngine.ini :