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TopShelf

MilkyEngineer - 2019/06/11

Organize assets in the placement tab for quick access

  • 지원 플랫폼
  • 지원 엔진 버전
    4.20 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Speed up your level design workflow by organizing your project's assets into the placement tab.

TopShelf extends the editor by allowing anyone to add their own categories and assets from the project settings window. These settings are saved to the project's DefaultEditor.ini config file, ready to be shared with your team.


See how easy it is to extend the place mode tab with TopShelf: https://youtu.be/pO47B8H-twI

기술적 세부사항

Features:

  • Add custom categories and assets to the placement tab
  • Categories and assets are saved to your project's editor config (DefaultEditor.ini)

Code Modules: TopShelf (Editor)

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms:

  • Windows
  • Mac OS X

Supported Target Build Platforms: Not Applicable (Editor Only)

Documentation: https://youtu.be/J-_q_0YDNzM

Support Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1630122-topshelf-organize-assets-for-quick-access