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The Perfect Tile System

Michael Fahel - 2015/06/03
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The Perfect Tile System is a material system built to handle tile variation at a very large scale.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.6 - 4.27
  • 다운로드 유형
    애셋 팩
    이 제품은 기존 프로젝트에 임포트 가능한 언리얼 엔진 애셋의 모음을 포함하고 있습니다.

Video: youtube.com/watch?v=4kI9uPyPsLg


The Perfect Tile System is a material built to handle tile variation at a very large scale. It allows artists to design different types of tiling surfaces including solid tiles, glass tiles, frosted glass tiles, metallic tiles, bricks, wooden paneling, and much more. It also allows game artists to render large surfaces with great variation in realtime. The system is fully scalable down to extremely cheap rendering options and up to supporting complex surfaces with parallax occlusion, Direct X 11 tessellation, subsurface scattering, clear coat rendering, and more. The basic set includes the material, fully annotated, 65 presets showcased in an example map, a PDF user guide, a few material functions, and a collection of art assets and tile maps for tiles of different shapes and sizes. Textures, normal maps, and masks are included for bricks, stone, and wooden surfaces. With the Perfect Tile System, anything is possible!

기술적 세부사항

PDF Guide: Perfect_Tile_Guide_1.2.3.pdf


Platforms: WINDOWS