The Art of Combat

Ibrahim Akinde - 3월 9, 2016

The Art of Combat is designed entirely in blueprints as a plug and play solution for combat designers.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.10 - 4.25
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Preview

The Art of Combat - Tutorial Series

Overview Playlist

Documentation

Forum

Discord Server

Designer's Portfolio

Support/Custom Requests (Discord): @Ragnar#9805


46 NEW ANIMATIONS WORTH $2000 HAVE BEEN ADDED TO THE PACK AS AN UPDATE.


The Art of Combat is designed entirely in blueprints as a plug and play solution for combat designers.


Features:

Multiplayer Fully Supported!

Responsive Hit System

Responsive Evade System

Parry and Counter Systems

Feint System

Targeting Systems

RPG Component

Character Select UI


Rate it! Thanks in advance.


Tip: Set "Use Fixed Frame Rate" to "True" in project settings to preview networked play smoothly.

기술적 세부사항

***Announcement: The Targeting System is currently free for the month! Get it here.***


Platforms: Desktop, Mobile


Number of Blueprints: 100


New Blueprints and Improvements

• New Complete Archery System (Ranger Class with the ability to use melee attacks as well as ranged attacks)

• New Steam API Integration For Singleplayer/Multiplayer

• New AI Personality Improvements (The AI is now even more intelligent, using a combination of certain variables and probability for Action Design like AI Aggression Level (Aggressive, Reactive, Passive), Preferred Hate Rank Level of Target (High, Mid, Low), Current Energy Checking Priority (Defines the probability of the AI to "want" to check its energy levels to make sure it has sufficient energy), Energy Refill Threshold (High, Mid, Low)

• New Character Improvements (Gender Definition, New Graphs - AI Graph, Ranger Graph, Defense Graph (Parries, Parry Counters, Responsive Evade System, Feints, Feint Counters, Blocks and Guard Breaks), Attack, Movement, Targeting, Equipment, Damage, Hits, RPG, Attack Techniques, Special Techniques, and SFX Graphs)

• New Projectile Classes

• New Projectile Deflection System

• New Modular RPG Component (Regeneration and Draining of Stats, Level Ascension, Class/Sin Assignment, Attributes, Stats, Stat Point Assignment)

• New Game Mode Templates For Various Battle Scenarios (Survival, Versus)