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Sweets3A Cave Giant

평점 없음

Cave Giant fantasy creature of cinematic quality, rigged to UE skeleton with extensive sets of Morphs and Material Parameters.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.26
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

EDITOR DEMO AVAILABLE (356MB zip)

  • Try the Morph/Material editor
  • Customise a character
  • Save/load/spawn presets.
  • No limitations

Sweets3A CaveGiant Demo


SEE the demo in action


CaveGiant_Video

Documentation and support can be found in the discord channel where you can register your purchase.

Join the SweetDardo Discord Server! and try Demos of other Characters in the making.


  • Cave Giant Character striking a balance between AAA quality and optimised real time content.
  • Generate and spawn a variety of Characters.
  • Textures are 4k but are shown in their 2k Lod 1 form in these screenshots.
  • Massive use of materials instances.
  • Customise your character both in Morphs and material instance parameters in the Morph Editor.
  • Swap weapons with other static or skeletal meshes you own.
  • Setup to provide visual muscle deformation with Morphs and Blended normal maps to use during animation with curves.
  • Animations compatible with the UE mannequin can be used natively.
  • Images above provide a sample of what variety can be achieved with it.
  • Comes with Bone based Weapon, Accessories and Scales based pants (from his sworn enemy, the mountain Wyvern - next Sweets3A character to come to the marketplace).
  • Different number of LODS are generated for all meshes.
  • Rocks from the cinematic fight with the Wyvern are also provided. (WYVERN is NOT Included in this Character Pack)


  • Editor Tool provided for creating, loading, saving, merging, Import/export preset.
  • Customise Morphs and Material Instances parameters to your liking.
  • Create modular characters with different accessories and materials and edit them with the editor or spawn specific or random ones.
  • You can download a Demo for this Asset which will allow you to see it up close and customise it (2K textures shown) with NO limitations.
  • Any Preset you create will be compatible and can be imported in this Unreal Marketplace asset.



Morph editor is a bonus provided solely in order to help create morphed actors in the editor. It is not intended to be used as a tool within your game and so support is not provided for such use.

기술적 세부사항

Features:

  • High level of Mesh and Texture detail
  • Stylised Texture Set for Cell / Stylised Shaded worlds
  • Flexible Main Shader with multiple switches for optimisation
  • Up to 4k textures with MIPs setup for streaming
  • LODS setup
  • memory and performance scalable and friendly
  • Substantial amount of Morph blends customization
  • Animation Morphs and Blended Normals for added realism
  • Unreal Mannequin Skeleton (compatible with many animation packs)
  • Material functions and instances with substantial customization options
  • Blueprint / component tool provided for ease of use of morphs and material parameters. 

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Number of Animations: Any animation compatible with UE mannequin

Animation types (Root Motion/In-place):In Place

Number of characters: 1 Character and 26 Accessories

Vertex counts of characters LOD0: Giant 46 144

LODs for each Skeletal mesh.

Number of Materials and Material Instances: 6 Materials and 31 Material Instances, 4 Material Functions

Number of Textures: 61

Texture Resolutions: 4096*4096 to 1024*1024, all Square and to the Power of 2

Supported Development Platforms:

Consoles:[Yes]

Windows: (Yes)

Mac: (Yes)

Mobile: (Yes)

Documentation and support can be found in the discord channel where you can register your purchase.

Join the SweetDardo Discord Server! and try Demos of other Characters in the making.

Notes:

Use Textures LOD bias, Material Instances Switches and Mesh Distance LOD to scale it to your project