This shader blends two colors around geometry curves and normal map curves. For example, the wood material's diffuse is entirely generated from a base color, edge color, and a normal map. This means the wood color can be completely customized. It also means you don't need to bake curvature from other tools. Using this master material, you can get a great stylized shader with only a normal map.
Quick Getting Started:
The master material is called M_StylizedCurve.
This is a screenspace technique - the effect changes based on the screen resolution and the camera position.
Number of Unique Materials and Material Instances: 28
Number of Textures: 16
Texture Resolutions: 2048 x 2048 (2K)
Supported Development Platforms:
Documentation: Here's an example of the shader properties. Feel free to leave a question if there's anything I can help with.