A dynamic lighting library to help you design and create your next Stage/Set previz and virtual production project.
Create highly realistic Studio Sets - Concert Stage to present your designs.
**** IMPORTANT - MUST READ ****
These Plugins Must Be Activated:
SLK Supports ArtNET to get DMX Data. So it is possible to use any DMX Lighting Console or Software available on market.
All the parameters are fully controllable in the editor, play mode and nDisplay.
It has Fixtures inspired by Robe - Clay Paky - DTS.
100 Led Beam (Mode1 35ch - Mode2 19ch - Mode3 14ch)
150 Led Beam (Standard 16bit 22ch - Reduced 8bit 16ch)
350 Led Beam (Standard 16bit 22ch - Reduced 8bit 16ch)
1000 Led Beam (Mode1 37ch - Mode2 21ch - Mode3 15ch)
300 Led Wash (Mode1 37ch - Mode2 21ch - Mode3 15ch)
600 Led Wash (Mode1 37ch - Mode2 21ch - Mode3 15ch)
1200 Led Wash (Mode1 45ch - Mode2 21ch - Mode3 15ch)
Spiider (2 - Basic 27ch)
Tarrantula (1 - Wash 28ch)
Euphony 3 (Standard 18ch)
Nick NRG 1201 (Standard 20ch)
Katana (Extended 64ch - Standard 16ch)
Mini-B (Basic RGBW 17ch - Extended RGBW 21ch)
B-EYE K10 (Standard 21ch - Extended 78ch)
B-EYE K20 (Standard 21ch - Extended 132ch)
The Fixtures have different DMX modes single pixel or Pixel to Pixel mode.
They work with the matrix fixture in the 'DMX Library'
Its possible to hide the Lights Components and Beams to speed-up the workflow while designing the stage or recording DMX .
Is best to activate the Lights Components once DMX is recorded and ready to render the final movie as they can be very heavy during programming.
Number of Unique Meshes: 74
Collision: Yes, automatically generated
Vertex Count: 2k to 250k
Number of Materials and Material Instances: 19
Number of Textures: 56
Texture Resolutions: 2048 x 2048, 512x512, 1024x1024
Supported Development Platforms: