Simple to use configurable Space Skyboxes based on DDS Cubemaps.
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Perfect to use for your space environments. Very easy to use: Drag and drop the Galaxy_Dome_BP into your scene and select a galaxy material instance. The material instance is created from the Galaxy_Master_M Material. The master lets you easily use different RGB channels and color overlays so you are able to dynamically configure the colors and intensity of your space skybox.
Features:
Number of Unique Materials and Material Instances: (1 Galaxy Master Material, 15 predefined instances)
Number of Textures: 9
Supported Development Platforms:
Windows: Yes
Not tested with other platforms. It is assumed that it works fine on all platforms.
Important/Additional Notes: Only tested on 2.26. It is assumed that it works fine on most recent versions. From 2.25 UE4 uses different auto exposure techniques. You should change you auto-exposure settings based on the engine version and to your liking.