Create AI in minutes using a super-easy and simple workflow. Included are some example AI which you can quickly and easily drag-and-drop into your project. AI use AI Perception System: Hearing, Sight, Damage. Asset include 1 Main AI Behavior Tree and 3 example extended Behavior Trees like : Guard, Assault and Path Assault. Download Demo game for see AI features.
BT_MainShooter_AI include Path Patrol, Random Patrol in set radius. If AI saw player he start Attack player, if AI lost Player AI chase player for 10 sec and if dont find him AI go back to patrol state.
Example Behavior Trees include:
BT_Guard_AI: does not move and remains in its spawn position, when detecting a player it starts attacking the player while continuing to stay in the spawn position
BT_Assault_AI: AI always move directly to Player and Attack
BT_PathAssault_AI: AI move to set Assault Path location, stay in Path location and attack player if detect him, while continuing to stay in the Assault Path position.
Number of Blueprints: 28
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Windows
Documentation: Youtube Playlist Link
Demo Game download link: dropbox link
Character demo animations from Unreal Engine Animation Starter Pack
Weapon in project is low quality not recommendet use in release projects