GPU-accelerated Procedural World Creation: Virtual Heightfield Landscape, Ocean. GPU based procedural foliage system
Shader World is currently the only GPU accelerated tool for procedural world generation available on the Unreal Engine marketplace.
The world is generated on GPU, the foliage (any spawnable) is generated on GPU. It means that you don't need a great CPU at all, and any entry level GPU would be enough (works on smartphone).
Shader World plugin is the most performant procedural landscape generator available on Unreal Engine Marketplace.
It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.
From world creation to the spawning of instanced mesh or actors, the toolset is entirely computed at runtime on GPU for unmatched performance, and high quality artist driven output.
Website : shader.world
Twitter : twitter.com/ShaderWorldPlugin
Discord : discord.ShaderWorldPlugin
Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)
Documentation: Shader World Plugin - Documentation
Note: 5.0EA version on Github
Source: Github access after validation of ownership : Order ID+Epic username, or Question/Review(key symbol=Ownership)
Number of Blueprints: 7
Number of C++ Classes: 4
Supported Development Platforms: Windows, Linux, MacOS
Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR