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Shader World : procedural landscape, ocean, foliage

MaximeDupart - 2021/09/22

State-of-the-art GPU driven Virtual Heightfield Landscape and Ocean solution coupled with GPU based procedural foliage system

​세일:$64.99
$32.49로그인하여 구매
  • 지원 플랫폼
  • 지원 엔진 버전
    4.26 - 4.27
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Shader World plugin is the most performant procedural landscape generator available on Unreal Engine Marketplace.

It allows the creation of infinite oceans and landscapes with fast iteration and instant feedback.

From world creation to the spawning of instanced mesh or actors, the toolset is entirely computed at runtime on GPU for unmatched performance, and high quality artist driven output.


Youtube Introduction

twitter.com/ShaderWorldPlugin

discord.ShaderWorldPlugin



Shader World 1.1 Heightmap Brush Teaser

Shader World 1.1 World Creation Live Stream

기술적 세부사항

Tested and compatible with : Windows 10, Mac (arm M1), iOS(IPad mini), Android (S9 OpenGL&Vulkan)


Documentation: Shader World Plugin - Documentation

Note: 5.0EA version on Github - Contact in Discord

Source: Github Source access after validation of ownership : Order ID or Question/Review(key symbol=Ownership)


Features:

  • World creation from a Material function and Blueprint Brushes : fast iteration, instant feedback
  • Modern Virtual HeightField as a Geometry clip map representation
  • Landscape data layers : runtime computed equivalent to traditional UE4 Landscape layers
  • Mesh and Actor spawning with custom density functions : GPU Driven, using Data layers
  • BP Brushes can write into landscape layers : Heightmap Brush demo writes flowmap
  • 16 Bits Heightmap import using a blueprint tool (raw/png 16bits)
  • Compatible with mobile (Android & iOS) and desktop devices (Windows & Mac)
  • Spawnable Meshes can enable collisions only at proximity for optimal performance
  • Replace Tessellation
  • Scalable Landscape Material: Clean and Commented, Manage Multi Biomes and feature performance options


Code Modules:

  •  ShaderWorld, Type: Runtime


Number of Blueprints: 7

Number of C++ Classes: 4

Supported Development Platforms: Windows, Linux, MacOS

Supported Target Build Platforms: Windows, Android, iOS, Linux, Oculus, PS4, Xbox One, Steam VR, Gear VR