This highly detailed environment of the secret temple is perfect for your game or movie. This scene uses fully dynamic light and is based on ray tracing technology. The stage is completely modular and can be rearranged. All objects are textured by hand and have a high resolution texture.
Number of Unique Meshes: 41
Collision: (Yes automatically generated)
Vertex Count: 5 000 - 200 000
Number of Materials and Material Instances: 51
Number of Textures: 151
Supported Development Platforms: