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Seasonal growth scenes

XiJian - 배경 - 2024/02/15

Automatically build forests with seasonal changes and growth

​세일$179.99
$125.99로그인하여 구매
  • 지원 플랫폼
  • 지원 엔진 버전
    5.3
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

The flowers, plants, and trees in the scene exhibit seasonal growth changes, including growth, flowering, fruiting, and decline in different seasons. The parameter set of vegetation includes the discoloration, aging, and health level of the plants.


In the scene, there is also a parameter set related to wind, which is affected by the wind direction and wind speed to create different visual effects. It also displays different effects based on the height of vegetation.


The level is paired with a universally constructed "PCG Forest", which can automatically build a complete set of forest structures.


The grid contains various levels of tree species, grasslands, shrubs, flower fields, rice fields, as well as various types of stones required for the scene.


In the project, you need to install the corresponding "PCG" plug-in, and enable "Support Hardware Ray Tracing" and "Ray Traced Shadows"

기술적 세부사항

Number of Unique Meshes:254


Collision: (Yes/No, and specify which type -- custom, automatically generated, or per-poly?) Yes, automatically generated and blended per polygon based on asset complexity


Vertex Count: Displaying in documents


LODs: (Yes/No) Yes


Version:5.3


{All grids use Nanite}


Number of Materials and Material Instances:106


Number of Textures:147


Texture Resolutions: (Please list all various texture resolutions)512、1K、2K、4K

Supported Development Platforms: Windows

Download link of the scenario instruction document:https://mega.nz/file/laM0nJTK#aZSlm83uphCeaTZQs3345l5xN32qykUWgLi_DT1dSV0

中文使用说明:https://mega.nz/file/MONQGJpD#OQ3KuRFOuIpgbYTGQ5BFHz5bn8iO_BZ0GywprDIWX5Q