Runtime Audio Importer

Georgy Treshchev - 12월 17, 2020

Runtime Audio Importer plugin for Unreal Engine. Currently supports the following formats: mp3, wav, flac.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

Open-source plugin to import audio files of MP3, WAV and FLAC formats into the game at runtime.

It's easy to use in both C++ and Blueprints.

Plugin does not require any static libraries and external dependencies.


Typically, this plugin is used to create an advanced audio player.

기술적 세부사항

Documentation: https://unreal.blog/runtime-audio-importer

Features:

  • Low library size (≈ 1 mb)
  • Fast transcoding speed (≈ 200-900 ms)
  • Supported for major audio formats: MP3, WAV and FLAC
  • Automatic detection of audio format (by extension)
  • System for obtaining transcoding status for error detection
  • No any static libraries and external dependencies.
  • Support for all available devices (Android, iOS, Windows, Mac, Linux, etc)

Code Modules:

  •  RuntimeAudioImporter (Runtime)
  • RuntimeAudioImporterEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 6

Network Replicated: No

Supported Development Platforms: Win64, Mac

Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS, Linux

Forum thread: https://forums.unrealengine.com/unreal-engine/marketplace/1864415-runtime-audio-importer

Support chat: http://t.me/unrealblog