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Runtime Audio Importer

Georgy Treshchev - 12월 17, 2020

Runtime Audio Importer plugin for Unreal Engine. Currently supports the following formats: mp3, wav, flac.

  • 지원 플랫폼
  • 지원 엔진 버전
    4.24 - 4.26
  • 다운로드 유형
    엔진 플러그인
    이 제품은 코드 플러그인과 함께 미리 빌드한 바이너리와 언리얼 엔진에 통합되는 모든 소스 코드를 포함하고 있으며 원하시는 엔진 버전에 설치하여 프로젝트에 따라 활성화할 수 있습니다.

This plugin will be useful for those who want to be able to import audio files of MP3, WAV and FLAC formats into the game in runtime (for example, if the game involves importing audio files from the player's device memory). It's easy to use in both C++ and Blueprints.

Plugin does not require any third party libraries and external dependencies.

기술적 세부사항


  • Low library size (≈ 1 mb)
  • Fast transcoding speed (≈ 200-900 ms)
  • Supported for major audio formats: MP3, WAV and FLAC
  • Automatic detection of audio format (by extension)
  • System for obtaining transcoding status for error detection
  • No any external dependencies
  • Support for all available devices (tested on Windows and Android, but there are no restrictions to work on other devices)

Code Modules:

  •  RuntimeAudioImporter (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Win64, Mac

Supported Target Build Platforms: Win32, Win64, Android, Mac, iOS, Linux


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