RTS Shooter Template With Cover System

Kelechi Apakama - 2019/03/13

A fully customizable template for creating your own Real Time Strategy Shooter Game with a working cover system and real-time navigation

  • 지원 플랫폼
  • 지원 엔진 버전
    4.20 - 4.26
  • 다운로드 유형
    전체 프로젝트
    이 제품은 언리얼 엔진 프로젝트 전체 폴더와 함께 환경 설정 파일, 콘텐츠 파일 및 .uproject 파일을 포함하고 있으며 새로운 프로젝트를 생성할 때 템플릿으로 사용할 수 있습니다.

Demo Video

-------------------- Update 1.1 -------------------------------------------------------------

  • Box Selection
  • Different unit classes for unit variations rather than keeping stats in parent class
  • Multiple weapons for different units
  • Camera moves faster when zoomed out

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The RTS Shooter template is designed to give a solid foundation to work from for any combat-based RTS. This template will save you hours of work, and it is easy to integrate with other asset packs, particularly the RTS packs with building systems. This project will run smoothly without affecting your game's quality, even with 200+ soldiers on screen it stays above 60 FPS. Each soldier and each squad has fully customizable stats, and every value used in the computation of the game is a variable that can be tweaked in development to suit your game-style. The soldiers' stats are:

  • Health
  • Damage
  • Accuracy
  • Range
  • Rate Of Fire
  • Movement Speed
  • Squad Capacity
  • Magazine Size
  • Reload Time

You can create your own units with their own custom stats


DOES NOT INCLUDE PARTICLES AND SOUND - Guns and FX used in promo video are from this FREE PLUGIN

기술적 세부사항

Features:

  •  Click to move in and out of cover
  • Friendly and enemy squad spawning with custom squad sizes
  • Can add soldier(s) to squad at run-time
  • Working cover system for friendly and enemy soldiers
  •  Attributes for all soldiers (full list of attributes above)
  • Green spheres to indicate where soldiers will move
  • Movement snaps to cover when mouse is near a compatible cover source
  • Fully customizable - All values used in game are variables that can be changed in development
  • Multiple preset squad types to choose from


To add your own weapons and fx, simply go to the Soldier_Character Blueprint and set the "Gun" component's mesh to your skeletal mesh asset. Then change the "Firing Animation" and "Reload Animation" variables to your gun animations (also add particle notifies to your animations).


NOTE: YOU MUST PLACE AT LEAST ONE SPAWN POINT FOR EACH TEAM AND ONE COVER SPOT FOR EACH TEAM (they both have a variable called "Friendly" exposed on spawn, you need to tick one of each) FOR THE SPAWN AND COVER SYSTEMS TO WORK


Camera Controls:

Middle mouse button - Rotate Camera

Mouse Wheel - Zoom In/Zoom Out

WASD - Move Camera


Number of Blueprints: 14

Input: Mouse

Network Replicated: No

Supported Development Platforms: Windows, MacOS

Supported Target Build Platforms: Windows, MacOS, Android, iOS